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The Music Of Civilization VI

I’ve always thought that if I hadn’t been a neurologist, I would’ve chosen to become a historian instead. 

Therefore it’s hardly surprising that my favourite game on the planet is Sid Meier’s Civilization VI. It even has Oxford University as one of the wonders, although I reckon none of us here can be compared to Mr. Toad:

“The clever men at Oxford…know all that there is to be knowed. But they none of them know one half as much…As intelligent Mr. Toad!”

Kenneth Grahame

Sure, I had enjoyed many other games as well. I spent hours playing WWE Smackdown during SPM week back in 2001. During my undergraduate days, I probably spent more time leveling up my Undead Warlock in World of Warcraft than writing essays on anatomy or physiology. But the Civilization series is different. It doesn’t force you to keep playing when you don’t really have time. Unless you’re in a multiplayer game (which I’ve never tried), the game is perfectly happy for you to spend as long as you like on a single turn. None of that frenzied shooting and jumping around commonly found on games like Fortnite or PUBG or whatever the hell it is kids play these days. Get off my lawn!

Anyway, where was I?

Ah yes, the reason I mentioned Civilization VI is because I am fascinated by how much work goes into crafting a masterpiece like this. In particular, the music in Civilization VI is top notch. I still get this tingling sensation when the main menu appears and the music starts. For those of you curious about what it sounds like, here’s a YouTube video of the composer Christopher Tin conducting the world premiere of “Sogno di Volare”, the theme song for Civilization VI:

By Imran Idris

I am a husband, father, son, neurologist, neuroscientist-in-training, Tolkien-fan, and owner of two toy wombats named Mulder and Scully.